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 Spell Rules

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Female Posts : 45
Age : 24
Join date : 2013-02-18
Location : Magnolia Town. Fiore

Character sheet
Spell Rules Left_bar_bleue100/100Spell Rules Empty_bar_bleue  (100/100)
Jewels: 1000

Spell Rules Empty
PostSubject: Spell Rules   Spell Rules EmptyTue Feb 19, 2013 12:02 am


1.God mod abilities are practically auto-unapproved.
2.Make sure you know how much magic you have before making your skills or spells as well as how many spells and skills 3.you are allowed to have before making any skills or spells.
4.Be descriptive
5.Once all your magic is all used up due to the use of spells, you must wait until the next day at 8:00 a.m.
Pacific time to restore your magic back to full.
6.Do not constantly barrage mods and admins for approval.
7.Do not fail to follow the format. Mods will ask you to fix it otherwise.
8.Do not copy other people's spells because it is a good idea. It will not be approved.
9.Do not create spells that will auto hit someone. For example a mental spell that fries someone's brain without requiring a attack. People need a way to avoid a effect. However, large area of effect spells aren't auto hit spells, even if it is practically impossible to dodge it through normal means. The higher rank spells can create large effects, which by all means is hard to dodge. But don't forget, the bigger the spell, the less it would actually do.
10.Do not make a spell just to counter only one person, unless he is your rival, it is sad to do.
11.Do not make spells if you have no idea what other spells can do at your rank. Look around at other magic applications and look at the magic guides, those will guide you to make spells that will make sense.
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