Name: Feral Arm (partial takeover)
Rank: D
Magic Cost: 10mp to activate, 5mp per sequential post.
Requirements: Takeover Magic
Class: Offensive/Supplementary
Element: none
Effect: Kyo's arm becomes much like a bears arm. It becomes covered in brown fur and his fingers are tipped with claws about 2 inches in length.
Cooldown: 3 posts
Duration: As long as Kyo has mp or when he decides to deactivate it.
History: This was among the first takeover spells he taught himself after a run-in with a bear out in the woods.
Name: Hound Dog (partial takeover)
Rank: D
Magic Cost: 10mp to activate. 5mp per post to maintain.
Requirements: Takeover Magic
Class: Supplementary
Element: none
Effect: Kyo's nose and mouth take the form of a wolf's, allowing him to gain a heightened sense of smell. Kyo can also bite, but his jaw strenght is only just above a normal human's.
Cooldown: 3 posts
Duration: As long as Kyo has mp or when he decides to deactivate it.
History: In order to survive out in the wild, Kyo had to become a skilled tracker of food. He taught himself this spell to greatly heighten his tracking abilities.
Name: Roadrunner (partial takeover)
Rank: D
Magic Cost: 10mp to activate. 5mp per post to maintain.
Requirements: Takeover
Class: Supplementary
Element: none
Effect: Kyo's legs take the form of a bird, allowing him to run at high speeds with excellent control of agility.
Cooldown: 3 posts
Duration: As long as Kyo has mp or when he decides to deactivate it.
History: Kyo would occasionally run into bandits out in the wild. If he was ever in a fight where he was unable to overcome a foe, he used this spell to make quick getaways.